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Article: “Toward an honesty of pixels: on Final Fantasy 12 HD and Quake 3 Arena”

Architecture has this idea of material honesty / “truth to materials“, where you shouldn’t make concrete try to look like old stone bricks, or build old castles out of steel. I think these vintage PS2-era handpixeled textures are a great example of a digital form of truth to material, an art direction borne out of specific hardware constraints, borne of the metal itself.

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